Challenge yourself to improve and show off your procedural skills.
Anything procedural is welcome. If you can call it nodes, you can call it Nodevember!
Anything procedural goes. Use any procedural/node based software you want. This is also a great opportunity to challenge yourself to learn new software!
The exact limit of what is procedural depends on your field and skill level, so we encourage you to define your own constraints and goals at the beginning of the month.
These are our suggested constraints for popular fields:
But in the end it's up to you to set your own personal challenge, and decide how far you want to push yourself.
And above all, have fun!
A: Each year, there are thousands of pieces, made by hundreds of people, during Nodevember (just have a look at our stats page!).
We do look at all the submission! But it would be impractical to share all of them, as it would mean that the NodevemberIO accounts would be flooding everyone's feeds with all those thousands of entries.
Instead, we try to highlight exceptional pieces, based on criteria such as visual appeal, technical achievement, originality, etc.
Anyone wanting to actually see all the submissions can just scroll through #nodevember and #nodevember2021 on Twitter and Instagram!
A: When it comes to month-long challenges, Nodevember — being particularly technical — falls distinctly on the more mentally intensive and time-consuming side of the spectrum.
With this in mind, in the interest of preventing burnout, and promoting a more pleasant and healthy experience, we have decided to make one prompt per two days.
This gives everyone a better chance to explore the possibilities for each prompt at a more reasonable pace.
We also believe this will not only be beneficial for everyone's mental health, but also help to level the playing-field, enable even more creative ideas, and create a much better environment for deeper learning experiences.
This year we're trying more abstract prompts, to serve as inspiration (which has always been our intention with the prompts), rather than a specific "thing" to make.
Hopefully this will encourage even more creativity and variety!
Let's see how this experiment goes!